RHAPI_SelfSessionPlayerUpdateRequest
Summary
| Members | Descriptions |
|---|---|
struct FRHAPI_SelfSessionPlayerUpdateRequest | A request body for a player updating information about themselves. |
struct FRHAPI_SelfSessionPlayerUpdateRequest
struct FRHAPI_SelfSessionPlayerUpdateRequest
: public FRHAPI_Model
A request body for a player updating information about themselves.
Summary
| Members | Descriptions |
|---|---|
public ERHAPI_SessionPlayerStatus Status_Optional | Status that the player would like after the request is complete. Note that some join operations may promote the player from member to leader |
public bool Status_IsSet | true if Status_Optional has been set to a value |
public FString ClientVersion | Semver for updated client. |
public FRHAPI_ClientSettings ClientSettings | |
public int32 TeamId | Which team the player is one. |
public FRHAPI_CrossplayPreferences CrossplayPreferences_Optional | |
public bool CrossplayPreferences_IsSet | true if CrossplayPreferences_Optional has been set to a value |
public TMap< FString, FString > CustomData_Optional | player-defined custom data |
public bool CustomData_IsSet | true if CustomData_Optional has been set to a value |
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline ERHAPI_SessionPlayerStatus & GetStatus() | Gets the value of Status_Optional, regardless of it having been set. |
public inline const ERHAPI_SessionPlayerStatus & GetStatus() const | Gets the value of Status_Optional, regardless of it having been set. |
public inline const ERHAPI_SessionPlayerStatus & GetStatus(const ERHAPI_SessionPlayerStatus & DefaultValue) const | Gets the value of Status_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetStatus(ERHAPI_SessionPlayerStatus & OutValue) const | Fills OutValue with the value of Status_Optional and returns true if it has been set, otherwise returns false. |
public inline ERHAPI_SessionPlayerStatus * GetStatusOrNull() | Returns a pointer to Status_Optional, if it has been set, otherwise returns nullptr. |
public inline const ERHAPI_SessionPlayerStatus * GetStatusOrNull() const | Returns a pointer to Status_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetStatus(ERHAPI_SessionPlayerStatus NewValue) | Sets the value of Status_Optional and also sets Status_IsSet to true. |
public inline void ClearStatus() | Clears the value of Status_Optional and sets Status_IsSet to false. |
public inline FString & GetClientVersion() | Gets the value of ClientVersion. |
public inline const FString & GetClientVersion() const | Gets the value of ClientVersion. |
public inline void SetClientVersion(FString NewValue) | Sets the value of ClientVersion. |
public inline FRHAPI_ClientSettings&GetClientSettings() | Gets the value of ClientSettings. |
public inline const FRHAPI_ClientSettings&GetClientSettings() const | Gets the value of ClientSettings. |
public inline void SetClientSettings(FRHAPI_ClientSettings NewValue) | Sets the value of ClientSettings. |
public inline int32 & GetTeamId() | Gets the value of TeamId. |
public inline const int32 & GetTeamId() const | Gets the value of TeamId. |
public inline void SetTeamId(int32 NewValue) | Sets the value of TeamId. |
public inline bool IsTeamIdDefaultValue() const | Returns true if TeamId matches the default value. |
public inline void SetTeamIdToDefault() | Sets the value of TeamId to its default |
public inline FRHAPI_CrossplayPreferences&GetCrossplayPreferences() | Gets the value of CrossplayPreferences_Optional, regardless of it having been set. |
public inline const FRHAPI_CrossplayPreferences&GetCrossplayPreferences() const | Gets the value of CrossplayPreferences_Optional, regardless of it having been set. |
public inline const FRHAPI_CrossplayPreferences&GetCrossplayPreferences(const FRHAPI_CrossplayPreferences & DefaultValue) const | Gets the value of CrossplayPreferences_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetCrossplayPreferences(FRHAPI_CrossplayPreferences & OutValue) const | Fills OutValue with the value of CrossplayPreferences_Optional and returns true if it has been set, otherwise returns false. |
public inline FRHAPI_CrossplayPreferences*GetCrossplayPreferencesOrNull() | Returns a pointer to CrossplayPreferences_Optional, if it has been set, otherwise returns nullptr. |
public inline const FRHAPI_CrossplayPreferences*GetCrossplayPreferencesOrNull() const | Returns a pointer to CrossplayPreferences_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetCrossplayPreferences(FRHAPI_CrossplayPreferences NewValue) | Sets the value of CrossplayPreferences_Optional and also sets CrossplayPreferences_IsSet to true. |
public inline void ClearCrossplayPreferences() | Clears the value of CrossplayPreferences_Optional and sets CrossplayPreferences_IsSet to false. |
public inline TMap< FString, FString > & GetCustomData() | Gets the value of CustomData_Optional, regardless of it having been set. |
public inline const TMap< FString, FString > & GetCustomData() const | Gets the value of CustomData_Optional, regardless of it having been set. |
public inline const TMap< FString, FString > & GetCustomData(const TMap< FString, FString > & DefaultValue) const | Gets the value of CustomData_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetCustomData(TMap< FString, FString > & OutValue) const | Fills OutValue with the value of CustomData_Optional and returns true if it has been set, otherwise returns false. |
public inline TMap< FString, FString > * GetCustomDataOrNull() | Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr. |
public inline const TMap< FString, FString > * GetCustomDataOrNull() const | Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetCustomData(TMap< FString, FString > NewValue) | Sets the value of CustomData_Optional and also sets CustomData_IsSet to true. |
public inline void ClearCustomData() | Clears the value of CustomData_Optional and sets CustomData_IsSet to false. |
Members
public ERHAPI_SessionPlayerStatus Status_Optional
Status that the player would like after the request is complete. Note that some join operations may promote the player from member to leader
public bool Status_IsSet
true if Status_Optional has been set to a value
public FString ClientVersion
Semver for updated client.
public FRHAPI_ClientSettings ClientSettings
public int32 TeamId
Which team the player is one.
public FRHAPI_CrossplayPreferences CrossplayPreferences_Optional
public bool CrossplayPreferences_IsSet
true if CrossplayPreferences_Optional has been set to a value
public TMap< FString, FString > CustomData_Optional
player-defined custom data
public bool CustomData_IsSet
true if CustomData_Optional has been set to a value
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)
Fills this object with data from the passed in JSON.
Parameters
JsonValueData from the API call.
Returns
true if parsing of the JSON data was successful.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const
Writes the data from this object into the specified JSON Writer stream.
Parameters
WriterJSON Writer stream to push .
public inline ERHAPI_SessionPlayerStatus & GetStatus()
Gets the value of Status_Optional, regardless of it having been set.
public inline const ERHAPI_SessionPlayerStatus & GetStatus() const
Gets the value of Status_Optional, regardless of it having been set.
public inline const ERHAPI_SessionPlayerStatus & GetStatus(const ERHAPI_SessionPlayerStatus & DefaultValue) const
Gets the value of Status_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetStatus(ERHAPI_SessionPlayerStatus & OutValue) const
Fills OutValue with the value of Status_Optional and returns true if it has been set, otherwise returns false.
public inline ERHAPI_SessionPlayerStatus * GetStatusOrNull()
Returns a pointer to Status_Optional, if it has been set, otherwise returns nullptr.
public inline const ERHAPI_SessionPlayerStatus * GetStatusOrNull() const
Returns a pointer to Status_Optional, if it has been set, otherwise returns nullptr.
public inline void SetStatus(ERHAPI_SessionPlayerStatus NewValue)
Sets the value of Status_Optional and also sets Status_IsSet to true.
public inline void ClearStatus()
Clears the value of Status_Optional and sets Status_IsSet to false.
public inline FString & GetClientVersion()
Gets the value of ClientVersion.
public inline const FString & GetClientVersion() const
Gets the value of ClientVersion.
public inline void SetClientVersion(FString NewValue)
Sets the value of ClientVersion.
public inline FRHAPI_ClientSettings&GetClientSettings()
Gets the value of ClientSettings.
public inline const FRHAPI_ClientSettings&GetClientSettings() const
Gets the value of ClientSettings.
public inline void SetClientSettings(FRHAPI_ClientSettings NewValue)
Sets the value of ClientSettings.
public inline int32 & GetTeamId()
Gets the value of TeamId.
public inline const int32 & GetTeamId() const
Gets the value of TeamId.
public inline void SetTeamId(int32 NewValue)
Sets the value of TeamId.
public inline bool IsTeamIdDefaultValue() const
Returns true if TeamId matches the default value.
public inline void SetTeamIdToDefault()
Sets the value of TeamId to its default
public inline FRHAPI_CrossplayPreferences&GetCrossplayPreferences()
Gets the value of CrossplayPreferences_Optional, regardless of it having been set.
public inline const FRHAPI_CrossplayPreferences&GetCrossplayPreferences() const
Gets the value of CrossplayPreferences_Optional, regardless of it having been set.
public inline const FRHAPI_CrossplayPreferences&GetCrossplayPreferences(const FRHAPI_CrossplayPreferences & DefaultValue) const
Gets the value of CrossplayPreferences_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetCrossplayPreferences(FRHAPI_CrossplayPreferences & OutValue) const
Fills OutValue with the value of CrossplayPreferences_Optional and returns true if it has been set, otherwise returns false.
public inline FRHAPI_CrossplayPreferences*GetCrossplayPreferencesOrNull()
Returns a pointer to CrossplayPreferences_Optional, if it has been set, otherwise returns nullptr.
public inline const FRHAPI_CrossplayPreferences*GetCrossplayPreferencesOrNull() const
Returns a pointer to CrossplayPreferences_Optional, if it has been set, otherwise returns nullptr.
public inline void SetCrossplayPreferences(FRHAPI_CrossplayPreferences NewValue)
Sets the value of CrossplayPreferences_Optional and also sets CrossplayPreferences_IsSet to true.
public inline void ClearCrossplayPreferences()
Clears the value of CrossplayPreferences_Optional and sets CrossplayPreferences_IsSet to false.
public inline TMap< FString, FString > & GetCustomData()
Gets the value of CustomData_Optional, regardless of it having been set.
public inline const TMap< FString, FString > & GetCustomData() const
Gets the value of CustomData_Optional, regardless of it having been set.
public inline const TMap< FString, FString > & GetCustomData(const TMap< FString, FString > & DefaultValue) const
Gets the value of CustomData_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetCustomData(TMap< FString, FString > & OutValue) const
Fills OutValue with the value of CustomData_Optional and returns true if it has been set, otherwise returns false.
public inline TMap< FString, FString > * GetCustomDataOrNull()
Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.
public inline const TMap< FString, FString > * GetCustomDataOrNull() const
Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.
public inline void SetCustomData(TMap< FString, FString > NewValue)
Sets the value of CustomData_Optional and also sets CustomData_IsSet to true.
public inline void ClearCustomData()
Clears the value of CustomData_Optional and sets CustomData_IsSet to false.