RHAPI_Role
Summary
| Members | Descriptions |
|---|---|
struct FRHAPI_Role | Role object that is used to define a role for a player. |
struct FRHAPI_Role
struct FRHAPI_Role
: public FRHAPI_Model
Role object that is used to define a role for a player.
Summary
| Members | Descriptions |
|---|---|
public FString RoleId | Unique Role ID. |
public FRHAPI_JsonObject CustomData_Optional | Custom data for the role. |
public bool CustomData_IsSet | true if CustomData_Optional has been set to a value |
public TArray< int32 > LoginLootRewards_Optional | List of loot table item ids that are fulfilled for the player when they begin a new inventory session. |
public bool LoginLootRewards_IsSet | true if LoginLootRewards_Optional has been set to a value |
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline FString & GetRoleId() | Gets the value of RoleId. |
public inline const FString & GetRoleId() const | Gets the value of RoleId. |
public inline void SetRoleId(FString NewValue) | Sets the value of RoleId. |
public inline FRHAPI_JsonObject&GetCustomData() | Gets the value of CustomData_Optional, regardless of it having been set. |
public inline const FRHAPI_JsonObject&GetCustomData() const | Gets the value of CustomData_Optional, regardless of it having been set. |
public inline const FRHAPI_JsonObject&GetCustomData(const FRHAPI_JsonObject & DefaultValue) const | Gets the value of CustomData_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetCustomData(FRHAPI_JsonObject & OutValue) const | Fills OutValue with the value of CustomData_Optional and returns true if it has been set, otherwise returns false. |
public inline FRHAPI_JsonObject*GetCustomDataOrNull() | Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr. |
public inline const FRHAPI_JsonObject*GetCustomDataOrNull() const | Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetCustomData(FRHAPI_JsonObject NewValue) | Sets the value of CustomData_Optional and also sets CustomData_IsSet to true. |
public inline void ClearCustomData() | Clears the value of CustomData_Optional and sets CustomData_IsSet to false. |
public inline TArray< int32 > & GetLoginLootRewards() | Gets the value of LoginLootRewards_Optional, regardless of it having been set. |
public inline const TArray< int32 > & GetLoginLootRewards() const | Gets the value of LoginLootRewards_Optional, regardless of it having been set. |
public inline const TArray< int32 > & GetLoginLootRewards(const TArray< int32 > & DefaultValue) const | Gets the value of LoginLootRewards_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetLoginLootRewards(TArray< int32 > & OutValue) const | Fills OutValue with the value of LoginLootRewards_Optional and returns true if it has been set, otherwise returns false. |
public inline TArray< int32 > * GetLoginLootRewardsOrNull() | Returns a pointer to LoginLootRewards_Optional, if it has been set, otherwise returns nullptr. |
public inline const TArray< int32 > * GetLoginLootRewardsOrNull() const | Returns a pointer to LoginLootRewards_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetLoginLootRewards(TArray< int32 > NewValue) | Sets the value of LoginLootRewards_Optional and also sets LoginLootRewards_IsSet to true. |
public inline void ClearLoginLootRewards() | Clears the value of LoginLootRewards_Optional and sets LoginLootRewards_IsSet to false. |
Members
public FString RoleId
Unique Role ID.
public FRHAPI_JsonObject CustomData_Optional
Custom data for the role.
public bool CustomData_IsSet
true if CustomData_Optional has been set to a value
public TArray< int32 > LoginLootRewards_Optional
List of loot table item ids that are fulfilled for the player when they begin a new inventory session.
public bool LoginLootRewards_IsSet
true if LoginLootRewards_Optional has been set to a value
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)
Fills this object with data from the passed in JSON.
Parameters
JsonValueData from the API call.
Returns
true if parsing of the JSON data was successful.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const
Writes the data from this object into the specified JSON Writer stream.
Parameters
WriterJSON Writer stream to push .
public inline FString & GetRoleId()
Gets the value of RoleId.
public inline const FString & GetRoleId() const
Gets the value of RoleId.
public inline void SetRoleId(FString NewValue)
Sets the value of RoleId.
public inline FRHAPI_JsonObject&GetCustomData()
Gets the value of CustomData_Optional, regardless of it having been set.
public inline const FRHAPI_JsonObject&GetCustomData() const
Gets the value of CustomData_Optional, regardless of it having been set.
public inline const FRHAPI_JsonObject&GetCustomData(const FRHAPI_JsonObject & DefaultValue) const
Gets the value of CustomData_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetCustomData(FRHAPI_JsonObject & OutValue) const
Fills OutValue with the value of CustomData_Optional and returns true if it has been set, otherwise returns false.
public inline FRHAPI_JsonObject*GetCustomDataOrNull()
Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.
public inline const FRHAPI_JsonObject*GetCustomDataOrNull() const
Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.
public inline void SetCustomData(FRHAPI_JsonObject NewValue)
Sets the value of CustomData_Optional and also sets CustomData_IsSet to true.
public inline void ClearCustomData()
Clears the value of CustomData_Optional and sets CustomData_IsSet to false.
public inline TArray< int32 > & GetLoginLootRewards()
Gets the value of LoginLootRewards_Optional, regardless of it having been set.
public inline const TArray< int32 > & GetLoginLootRewards() const
Gets the value of LoginLootRewards_Optional, regardless of it having been set.
public inline const TArray< int32 > & GetLoginLootRewards(const TArray< int32 > & DefaultValue) const
Gets the value of LoginLootRewards_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetLoginLootRewards(TArray< int32 > & OutValue) const
Fills OutValue with the value of LoginLootRewards_Optional and returns true if it has been set, otherwise returns false.
public inline TArray< int32 > * GetLoginLootRewardsOrNull()
Returns a pointer to LoginLootRewards_Optional, if it has been set, otherwise returns nullptr.
public inline const TArray< int32 > * GetLoginLootRewardsOrNull() const
Returns a pointer to LoginLootRewards_Optional, if it has been set, otherwise returns nullptr.
public inline void SetLoginLootRewards(TArray< int32 > NewValue)
Sets the value of LoginLootRewards_Optional and also sets LoginLootRewards_IsSet to true.
public inline void ClearLoginLootRewards()
Clears the value of LoginLootRewards_Optional and sets LoginLootRewards_IsSet to false.