RHAPI_PlayerIterateResponse
Summary
| Members | Descriptions |
|---|---|
struct FRHAPI_PlayerIterateResponse | Response from the player iteration API. |
struct FRHAPI_PlayerIterateResponse
struct FRHAPI_PlayerIterateResponse
: public FRHAPI_Model
Response from the player iteration API.
Summary
| Members | Descriptions |
|---|---|
public TArray< FRHAPI_PlayerResponse>Players_Optional | List of players. An empty list means iteration is complete. |
public bool Players_IsSet | true if Players_Optional has been set to a value |
public FString Cursor_Optional | Cursor to continue iteration. |
public bool Cursor_IsSet | true if Cursor_Optional has been set to a value |
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline TArray< FRHAPI_PlayerResponse> &GetPlayers() | Gets the value of Players_Optional, regardless of it having been set. |
public inline const TArray< FRHAPI_PlayerResponse> &GetPlayers() const | Gets the value of Players_Optional, regardless of it having been set. |
public inline const TArray< FRHAPI_PlayerResponse> &GetPlayers(const TArray< FRHAPI_PlayerResponse > & DefaultValue) const | Gets the value of Players_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetPlayers(TArray< FRHAPI_PlayerResponse > & OutValue) const | Fills OutValue with the value of Players_Optional and returns true if it has been set, otherwise returns false. |
public inline TArray< FRHAPI_PlayerResponse> *GetPlayersOrNull() | Returns a pointer to Players_Optional, if it has been set, otherwise returns nullptr. |
public inline const TArray< FRHAPI_PlayerResponse> *GetPlayersOrNull() const | Returns a pointer to Players_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetPlayers(TArray< FRHAPI_PlayerResponse > NewValue) | Sets the value of Players_Optional and also sets Players_IsSet to true. |
public inline void ClearPlayers() | Clears the value of Players_Optional and sets Players_IsSet to false. |
public inline FString & GetCursor() | Gets the value of Cursor_Optional, regardless of it having been set. |
public inline const FString & GetCursor() const | Gets the value of Cursor_Optional, regardless of it having been set. |
public inline const FString & GetCursor(const FString & DefaultValue) const | Gets the value of Cursor_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetCursor(FString & OutValue) const | Fills OutValue with the value of Cursor_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetCursorOrNull() | Returns a pointer to Cursor_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetCursorOrNull() const | Returns a pointer to Cursor_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetCursor(FString NewValue) | Sets the value of Cursor_Optional and also sets Cursor_IsSet to true. |
public inline void ClearCursor() | Clears the value of Cursor_Optional and sets Cursor_IsSet to false. |
public inline bool IsCursorDefaultValue() const | Returns true if Cursor_Optional is set and matches the default value. |
public inline void SetCursorToDefault() | Sets the value of Cursor_Optional to its default and also sets Cursor_IsSet to true. |
Members
public TArray< FRHAPI_PlayerResponse>Players_Optional
List of players. An empty list means iteration is complete.
public bool Players_IsSet
true if Players_Optional has been set to a value
public FString Cursor_Optional
Cursor to continue iteration.
public bool Cursor_IsSet
true if Cursor_Optional has been set to a value
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)
Fills this object with data from the passed in JSON.
Parameters
JsonValueData from the API call.
Returns
true if parsing of the JSON data was successful.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const
Writes the data from this object into the specified JSON Writer stream.
Parameters
WriterJSON Writer stream to push .
public inline TArray< FRHAPI_PlayerResponse> &GetPlayers()
Gets the value of Players_Optional, regardless of it having been set.
public inline const TArray< FRHAPI_PlayerResponse> &GetPlayers() const
Gets the value of Players_Optional, regardless of it having been set.
public inline const TArray< FRHAPI_PlayerResponse> &GetPlayers(const TArray< FRHAPI_PlayerResponse > & DefaultValue) const
Gets the value of Players_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetPlayers(TArray< FRHAPI_PlayerResponse > & OutValue) const
Fills OutValue with the value of Players_Optional and returns true if it has been set, otherwise returns false.
public inline TArray< FRHAPI_PlayerResponse> *GetPlayersOrNull()
Returns a pointer to Players_Optional, if it has been set, otherwise returns nullptr.
public inline const TArray< FRHAPI_PlayerResponse> *GetPlayersOrNull() const
Returns a pointer to Players_Optional, if it has been set, otherwise returns nullptr.
public inline void SetPlayers(TArray< FRHAPI_PlayerResponse > NewValue)
Sets the value of Players_Optional and also sets Players_IsSet to true.
public inline void ClearPlayers()
Clears the value of Players_Optional and sets Players_IsSet to false.
public inline FString & GetCursor()
Gets the value of Cursor_Optional, regardless of it having been set.
public inline const FString & GetCursor() const
Gets the value of Cursor_Optional, regardless of it having been set.
public inline const FString & GetCursor(const FString & DefaultValue) const
Gets the value of Cursor_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetCursor(FString & OutValue) const
Fills OutValue with the value of Cursor_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetCursorOrNull()
Returns a pointer to Cursor_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetCursorOrNull() const
Returns a pointer to Cursor_Optional, if it has been set, otherwise returns nullptr.
public inline void SetCursor(FString NewValue)
Sets the value of Cursor_Optional and also sets Cursor_IsSet to true.
public inline void ClearCursor()
Clears the value of Cursor_Optional and sets Cursor_IsSet to false.
public inline bool IsCursorDefaultValue() const
Returns true if Cursor_Optional is set and matches the default value.
public inline void SetCursorToDefault()
Sets the value of Cursor_Optional to its default and also sets Cursor_IsSet to true.